@startuml
sprite $arrows_alt [48x48/16] {
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0000000000000000000009FFFF1000000000000000000000
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0000000000650000000009FFFF1000000002730000000000
0000000000000000000009FFFF1000000000000000000000
000000000000000046666CFFFF7666510000000000000000
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000000000000000BFFFFFFFFFFFFFFFF3000000000000000
0000000000000001DFFFFFFFFFFFFFF70000000000000000
00000000000000001DFFFFFFFFFFFF700000000000000000
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0000000000000000001DFFFFFFFF70000000000000000000
00000000000000000001DFFFFFF700000000000000000000
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000000000000000000000004200000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_ARROWS_ALT(_alias) ENTITY(rectangle,black,arrows_alt,_alias,FA5 ARROWS_ALT)
!define FA5_ARROWS_ALT(_alias, _label) ENTITY(rectangle,black,arrows_alt,_label, _alias,FA5 ARROWS_ALT)
!define FA5_ARROWS_ALT(_alias, _label, _shape) ENTITY(_shape,black,arrows_alt,_label, _alias,FA5 ARROWS_ALT)
!define FA5_ARROWS_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,arrows_alt,_label, _alias,FA5 ARROWS_ALT)
skinparam folderBackgroundColor<<FA5 ARROWS_ALT>> White
@enduml